This project emerged from my exploration of VDB Advection in Houdini over the past few months.
It entails a 3D modeling and animation technique that involves manipulating volumetric data grids using displacement vectors like turbulent noise, enabling controlled growing effects in various applications.
I employed this technique as an R&D tool to craft diverse volumes and integrating them into scenes by orchestrating a captivating interplay between motion, material, and light.
This project emerged from my exploration of VDB Advection in Houdini over the past few months.
It entails a 3D modeling and animation technique that involves manipulating volumetric data grids using displacement vectors like turbulent noise, enabling controlled growing effects in various applications.
I employed this technique as an R&D tool to craft diverse volumes and integrating them into scenes by orchestrating a captivating interplay between motion, material, and light.